PredefinedCamera Enumeration |
LightningChart .NET Help
Predefined camera for 3D view.
Namespace:
Arction.WinForms.Charting
Assembly:
Arction.WinForms.Charting.LightningChart (in Arction.WinForms.Charting.LightningChart.dll) Version: 10.3.1
Syntaxpublic enum PredefinedCamera
Public Enumeration PredefinedCamera
public enum class PredefinedCamera
Members|
| Member name | Value | Description |
|---|
| Default | 0 |
Default perspective camera, located in front of the model, and having some sideways offset.
|
| TopOrthographicXZ | 1 |
Orthographic camera, located in positive Y space and targeting down in the center of the 3D model.
X dimension vertically, Z dimension horizontally.
|
| TopOrthographicZX | 2 |
Orthographic camera, located in positive Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.
|
| UnderOrthographicXZ | 3 |
Orthographic camera, located in negative Y space and targeting down in the center of the 3D model.
X dimension vertically, Z dimension horizontally.
|
| UnderOrthographicZX | 4 |
Orthographic camera, located in negative Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.
|
| FrontOrthographic | 5 |
Orthographic camera, located in negative Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.
|
| BackOrthographic | 6 |
Orthographic camera, located in positive Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.
|
| LeftOrthographic | 7 |
Orthographic camera, located in negative X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.
|
| RightOrthographic | 8 |
Orthographic camera, located in positive X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.
|
| TopPerspectiveXZ | 9 |
Perspective camera, located in positive Y space and targeting down in the center of the 3D model.
X dimension vertically, Z dimension horizontally.
|
| TopPerspectiveZX | 10 |
Perspective camera, located in positive Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.
|
| UnderPerspectiveXZ | 11 |
Perspective camera, located in negative Y space and targeting down in the center of the 3D model.
X dimension vertically, Z dimension horizontally.
|
| UnderPerspectiveZX | 12 |
Perspective camera, located in negative Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.
|
| FrontPerspective | 13 |
Perspective camera, located in negative Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.
|
| BackPerspective | 14 |
Perspective camera, located in positive Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.
|
| LeftPerspective | 15 |
Perspective camera, located in negative X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.
|
| RightPerspective | 16 |
Perspective camera, located in positive X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.
|
| PiePerspective | 17 |
Perspective camera for 3D pie.
|
| PieTop | 1 |
Orthographic top camera.
|
See Also