Camera3D Properties |
The Camera3D type exposes the following members.
| Name | Description | |
|---|---|---|
| FieldOfViewAngle |
Field of view, that is, perspective angle.
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| MinimumViewDistance |
Minimum View distance. Limits the adjust range of ViewDistance.
In some cases, you don't want to let the user set the camera too near.
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| OrientationMode |
Type of orientation angle definition used in camera orientation.
This affects how on the orientation angles (RotationX, RotationY and RotationZ) are interpreted and how do they affect the camera orientation / position. See OrientationModes for more detailed description of options. | |
| Projection |
Gets or sets camera projection type.
| |
| RotationX |
Part of defining camera orientation and position, by setting its
looking direction
rotation around X-axis (pitch, elevation) in degrees.
Selected Orientation mode (OrientationMode) defines how the value affects camera orientation and position. See OrientationModes enumeration for more information. RotationY and RotationZ needs to be set as well for defining camera orientation. The rotation values are taken into account on a specific order, NOT on the order they are set. In some orientation modes setting this value causes user device horizontal rotation axis to be set. | |
| RotationXMaximum |
Maximum allowed value of RotationX property.
This can be used to limit camera orientation / location to some specific area. | |
| RotationXMinimum |
Minimum allowed value of RotationX property.
This can be used to limit camera orientation / location to some specific area. | |
| RotationY |
Part of defining camera orientation and position, by setting its
looking direction
rotation around Y-axis (Yaw, Heading, Bearing) in degrees.
Selected Orientation mode (OrientationMode) defines how the value affects camera orientation and position. See OrientationModes enumeration for more information. RotationX and RotationZ needs to be set as well for defining camera orientation. The rotation values are taken into account on a specific order, NOT on the order they are set. In some orientation modes setting this value causes user device horizontal rotation axis to be set. | |
| RotationYMaximum |
Maximum allowed value of RotationY property.
This can be used to limit camera orientation / location to some specific area. | |
| RotationYMinimum |
Minimum allowed value of RotationY property.
This can be used to limit camera orientation / location to some specific area. | |
| RotationZ |
Part of defining camera orientation and position, by setting its
looking direction
rotation around Z-axis (pitch, elevation) in degrees.
This property has highly different effects on different
orientation modes.
Selected Orientation mode (OrientationMode) defines how the value affects camera orientation and position. See OrientationModes enumeration for more information. RotationY and RotationX needs to be set as well for defining camera orientation. The rotation values are taken into account on a specific order, NOT on the order they are set. In some orientation modes setting this value causes user device horizontal rotation axis to be set. | |
| RotationZMaximum |
Maximum allowed value of RotationZ property.
This can be used to limit camera orientation / location to some specific area. | |
| RotationZMinimum |
Minimum allowed value of RotationZ property.
This can be used to limit camera orientation / location to some specific area. | |
| Target |
Target 3D world coordinate. Camera is targeted towards this coordinate.
Use (0,0,0) to center in the 3D view.
View distance is calculated from this target.
| |
| ViewDistance |
View distance. You should use values in range 10...1000.
Distance is calculated from Target.
MinimumViewDistance[!:MaximumViewDistance] |