RenderingSettings Class |
Note that the values are only read once after the chart is created, and changing them later has no effect. To change values after chart has been created, use Charts ChartRenderOptions property on WPF, or RenderOptions property on WinForms, both of type RenderOptionsCommon
This object can be shared between multiple charts.
Namespace: Arction.Wpf.ChartingMVVM
The RenderingSettings type exposes the following members.
| Name | Description | |
|---|---|---|
| RenderingSettings |
Constructor for Form designer list editor.
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| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) |
| Name | Description | |
|---|---|---|
| AntiAliasLevel |
Anti-aliasing factor. 1 = no anti-aliasing.
The larger the value, the smoother the image will be, but at steep cost of performance on some display adapters.
Only objects having AntiAlias property will be anti-aliased, if it's set to 'Normal'.
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| ChartMessageDelegate |
Delegate to register to the ChartMessage event. Initialized this way the chart error event is launched even before the object has been fully constructed.
Intended primarily as debug measure for cases when LC crashes on constructor and we need more information on why it happens. | |
| D2DEnabled |
Temporary debug setting for disabling D2D system and text rendering on DX11.
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| DeviceType |
Default rendering device engine to use. Defaults to Auto.
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| HeadlessMode |
Identifies that we do not actually have a graphical interface. This is true for instance for services or
console applications. This can also be used if the chart is intended to run on background without an actual interface.
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| WaitforVSync |
Wait for next refresh, V-Sync.
If the computer is fast enough, disabling this can give higher refresh rate than the screen refresh rate is.
By disabling this, rendering does not wait next screen refresh turn.
Enabling this may improve performance especially in slow computers.
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