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Camera3D Properties

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The Camera3D type exposes the following members.

Properties
  NameDescription
Public propertyCanFreeze
Gets a value that indicates whether the object can be made unmodifiable.
(Inherited from Freezable.)
Public propertyDependencyObjectType
Gets the DependencyObjectType that wraps the CLR type of this instance. 
(Inherited from DependencyObject.)
Public propertyDispatcher
Gets the Dispatcher this DispatcherObject is associated with.
(Inherited from DispatcherObject.)
Public propertyFieldOfViewAngle
Field of view, that is, perspective angle.
Public propertyIsFrozen
Gets a value that indicates whether the object is currently modifiable.
(Inherited from Freezable.)
Public propertyIsSealed
Gets a value that indicates whether this instance is currently sealed (read-only).
(Inherited from DependencyObject.)
Public propertyMinimumViewDistance
Gets or sets minimum View distance. This is a dependency property. Limits the adjust range of ViewDistance. In some cases, you don't want to let the user set the camera too near.
Public propertyOrientationMode
Type of orientation angle definition used in camera orientation. This is a Dependency Property.

This affects how on the orientation angles (RotationX, RotationY and RotationZ) are interpreted and how do they affect the camera orientation / position.

See OrientationModes for more detailed description of options.

Public propertyProjection
Gets or sets camera projection type. This is a dependency property.
Public propertyRotationX
Part of defining camera orientation and position, by setting its looking direction rotation around X-axis (pitch, elevation) in degrees. This is a dependency property.

Selected Orientation mode (OrientationMode) defines how the value affects camera orientation and position. See OrientationModes enumeration for more information.

RotationY and RotationZ needs to be set as well for defining camera orientation. The rotation values are taken into account on a specific order, NOT on the order they are set.

In some orientation modes setting this value causes user device horizontal rotation axis to be set.

Public propertyRotationXMaximum
Maximum allowed value of RotationX property.

This can be used to limit camera orientation / location to some specific area.

Public propertyRotationXMinimum
Minimum allowed value of RotationX property.

This can be used to limit camera orientation / location to some specific area.

Public propertyRotationY
Part of defining camera orientation and position, by setting its looking direction rotation around Y-axis (Yaw, Heading, Bearing) in degrees. This is a dependency property.

Selected Orientation mode (OrientationMode) defines how the value affects camera orientation and position. See OrientationModes enumeration for more information.

RotationX and RotationZ needs to be set as well for defining camera orientation. The rotation values are taken into account on a specific order, NOT on the order they are set.

In some orientation modes setting this value causes user device horizontal rotation axis to be set.

Public propertyRotationYMaximum
Maximum allowed value of RotationY property.

This can be used to limit camera orientation / location to some specific area.

Public propertyRotationYMinimum
Minimum allowed value of RotationY property.

This can be used to limit camera orientation / location to some specific area.

Public propertyRotationZ
Part of defining camera orientation and position, by setting its looking direction rotation around Z-axis (pitch, elevation) in degrees. This property has highly different effects on different orientation modes. This is a dependency property.

Selected Orientation mode (OrientationMode) defines how the value affects camera orientation and position. See OrientationModes enumeration for more information.

RotationY and RotationX needs to be set as well for defining camera orientation. The rotation values are taken into account on a specific order, NOT on the order they are set.

In some orientation modes setting this value causes user device horizontal rotation axis to be set.

Public propertyRotationZMaximum
Maximum allowed value of RotationZ property.

This can be used to limit camera orientation / location to some specific area.

Public propertyRotationZMinimum
Minimum allowed value of RotationZ property.

This can be used to limit camera orientation / location to some specific area.

Public propertyTarget
Gets or sets target 3D world coordinate. Camera is targeted towards this coordinate. This is a dependency property. Use (0,0,0) to center in the 3D view. View distance is calculated from this target.
Public propertyViewDistance
Gets or sets view distance. This is a dependency property. You should use values in range 10...1000. Distance is calculated from Target
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