Light3D Properties |
The Light3D type exposes the following members.
| Name | Description | |
|---|---|---|
| AmbientColor |
Ambient color of the light
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| AttenuationConstant |
Lighting attenuation, constant.
Atten = 1 / (att0 + att1 * d + att2 * d2)
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| AttenuationLinear |
Lighting attenuation, linear factor.
Atten = 1 / (att0 + att1 * d + att2 * d2)
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| AttenuationQuadratic |
Lighting attenuation, quadratic factor.
Atten = 1 / (att0 + att1 * d + att2 * d2)
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| CanFreeze | Gets a value that indicates whether the object can be made unmodifiable. (Inherited from Freezable.) | |
| DependencyObjectType | Gets the DependencyObjectType that wraps the CLR type of this instance. (Inherited from DependencyObject.) | |
| DiffuseColor |
Diffuse color of the light
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| Dispatcher | Gets the Dispatcher this DispatcherObject is associated with. (Inherited from DispatcherObject.) | |
| Enabled |
Is the light switched on
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| IsFrozen | Gets a value that indicates whether the object is currently modifiable. (Inherited from Freezable.) | |
| IsSealed | Gets a value that indicates whether this instance is currently sealed (read-only). (Inherited from DependencyObject.) | |
| Location |
Light location
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| LocationFromCamera |
Use the view camera location as the location of the light.
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| SpecularColor |
Specular color of the light
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| Target |
Target coordinates. Applies to Directional light and Spotlight types.
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| Type |
Palette coloring type
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