WaterfallSeries3D Methods |
The WaterfallSeries3D type exposes the following members.
| Name | Description | |
|---|---|---|
| CheckSurfaceSizeForGPU |
Check if the given surface size can be used with the GPU.
GPU index buffer capacity is verified.
(Inherited from SurfaceSeries3DBase.) | |
| Clear |
Clears the series by setting Data Y values to InitialValues.
Sets the data point colors to BaseColor.
(Inherited from SurfaceSeries3DBase.) | |
| CreateNewDataArray |
Create new data array.
(Inherited from SurfaceSeries3DBase.) | |
| Dispose |
Release all resources used by this instance.
(Inherited from ChartNode.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| GetDataColor |
Get color from Data array value.
(Inherited from SurfaceSeries3DBase.) | |
| GetDataValue |
Get value from Data array value.
(Inherited from SurfaceSeries3DBase.) | |
| GetDataXValue |
Get Data array X value.
(Inherited from SurfaceSeries3DBase.) | |
| GetDataYValue |
Get Data array Y value.
(Inherited from SurfaceSeries3DBase.) | |
| GetDataZValue |
Get Data array Z value.
(Inherited from SurfaceSeries3DBase.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetMinMaxValues |
Get series minimum and maximum data values.
(Inherited from SeriesBase3D.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetXAxis |
Get X axis object to which this series is bound to
(Inherited from SeriesBase3D.) | |
| GetYAxis |
Get Y axis object to which this series is bound to
(Inherited from SeriesBase3D.) | |
| GetZAxis |
Get Z axis object to which this series is bound to
(Inherited from SeriesBase3D.) | |
| InvalidateData |
Series data has been modified directly by it's array.
Use this method to notify chart that this series needs a refresh
(Inherited from SeriesBase3D.) | |
| IsHighlighted |
returns true if the object is highlighted.
(Inherited from HighlightingItemBase.) | |
| IsPositionOver(Int32, Int32, Boolean) |
Is position over series.
(Inherited from SeriesBase3D.) | |
| IsPositionOver(Int32, Int32, Int32, Int32, Boolean) |
Detect if position is over the series. Also solves the column and row index where position is over of.
(Inherited from SurfaceSeries3DBase.) | |
| LoadFromCSV |
Loads series data from a CSV file.
(Inherited from SurfaceSeries3DBase.) | |
| RefreshRenderingData |
Rebuilds rendering data. Expert's method for allowing multi-threaded application to pre-build rendering data before rendering stage.
Rendering stage must always be synchronized to main thread, but this call can be called parallel for every series of this type.
(Inherited from SurfaceSeries3DBase.) | |
| RemoveHighlight |
Removes forced highlighting.
(Inherited from HighlightingItemBase.) | |
| SaveToCSV |
Saves series data into CSV file.
(Inherited from SurfaceSeries3DBase.) | |
| SetDataValue |
Set data values from X, Y, Z and color.
(Inherited from SurfaceSeries3DBase.) | |
| SetHeightDataFromBitmap |
Create data based on bitmap file contents. Data array will have dimensions of the bitmap Width X Height.
Use options to reduce resolution and smooth it if needed.
Height data of is calculated for each pixel from R, G, and B sum. 0 (black) will have the minimum value,
and maximum value is obtained from 3*255 (white). If bitmap has alpha value of 0, the data is set to -INF,
and the value is not drawn.
(Inherited from SurfaceSeries3DBase.) | |
| SetHighlight |
Highlights the object.
(Inherited from HighlightingItemBase.)This is a kind of "forced" highlight, and the object might be highlighted even if the highlighting type (defined by Highlight property) is set to None. How the highlighting happens, if any, depends on object. Most objects use the defined type by default, and fall back to Simple highlighting if None is set. | |
| SetProperCursor |
Set proper drag cursor. Default is hand.
(Inherited from UserInteractiveObject.) | |
| SetSize |
Set grid size, both X and Z at same time. If you already have a large existing data,
using this method is faster than setting SizeX and SizeZ separately.
(Inherited from SurfaceSeries3DBase.) | |
| SolveNearestDataPointByCoord |
Solve nearest data point to given screen coordinate [input in DIP]. Takes the data point distance from camera into account.
Only solves the point when coordinate is over the surface.
(Inherited from SurfaceSeries3DBase.) | |
| ToString |
Item to string.
(Overrides SurfaceSeries3DBaseToString.) |