SurfaceSeries3DBase Properties |
The SurfaceSeries3DBase type exposes the following members.
| Name | Description | |
|---|---|---|
| AllowCellTrace |
Allow tracing of the surface cell when user interactive device is over.
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| AllowUserInteraction |
Gets or sets whether allow user interaction.
(Inherited from UserInteractiveObject.) | |
| BaseColor |
Base color for filling.
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| ColorSaturation |
Surface fill color saturation. High value gives brighter colors.
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| ContourLineColor |
Contour line color.
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| ContourPalette |
Color palette for Y value information.
| |
| Data |
Series 3D point data.
| |
| DisableDepthTest |
Disable depth buffer test. Disabling this improves performance, but may cause erroneous painting order of objects.
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| FadeAway |
Fade away surface/waterfall towards back (higher data row numbers), with given percent.
Valid range is from 0(no fadeaway) to 100 (full fadeaway).
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| FastContourZoneHeight |
Height (Y-axis value range) for fast contour zones. The fast contour zone is a contour line equivalent.
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| Highlight |
Gets or sets highlight style. Item can be highlighted by user interactive device or by code.
(Inherited from HighlightingItemBase.) | |
| IncludeInAutoFit |
Include in autofit.
(Inherited from SeriesBase3D.) | |
| InitialValue |
Initial value for data Y. Clears the series. It is applied when creating or resizing Data array.
| |
| Material |
Series material
(Inherited from SeriesBase3D.) | |
| OwnerView |
Owner view
(Inherited from SeriesBase3D.) | |
| RenderingOrder |
Drawing order related to PointLineSeries.
| |
| ShowInLegendBox |
Enlists the series title text in Legend box of the chart
(Inherited from SeriesBase3D.) | |
| SizeX |
Grid size in X dimension (Data array columns).
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| SizeZ |
Grid size in Z dimension (Data array rows).
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| SuppressLighting |
Suppress all light calculations on this surface series.
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| Title |
Series title
| |
| ToneColor |
Solid fill tone color
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| WireframeLineStyle |
Wireframe line style.
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| WireframeOffset |
Wireframe shift amount from fill.
Keep some amount of shift, to avoid 3D render engine Z buffer fighting.
| |
| Visible |
Is the series visible
(Inherited from SeriesBase3D.) | |
| XAxisBinding |
X axis binding
(Inherited from SeriesBase3D.) | |
| YAxisBinding |
Y axis binding
(Inherited from SeriesBase3D.) | |
| ZAxisBinding |
Z axis binding
(Inherited from SeriesBase3D.) |