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PredefinedCamera Enumeration

LightningChart .NET Help
Predefined camera for 3D view.

Namespace:  Arction.Wpf.ChartingMVVM
Assembly:  Arction.Wpf.ChartingMVVM.LightningChart (in Arction.Wpf.ChartingMVVM.LightningChart.dll) Version: 10.3.1
Syntax
public enum PredefinedCamera
Members
  Member nameValueDescription
Default0 Default perspective camera, located in front of the model, and having some sideways offset.
TopOrthographicXZ1 Orthographic camera, located in positive Y space and targeting down in the center of the 3D model. X dimension vertically, Z dimension horizontally.
TopOrthographicZX2 Orthographic camera, located in positive Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.
UnderOrthographicXZ3 Orthographic camera, located in negative Y space and targeting down in the center of the 3D model. X dimension vertically, Z dimension horizontally.
UnderOrthographicZX4 Orthographic camera, located in negative Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.
FrontOrthographic5 Orthographic camera, located in negative Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.
BackOrthographic6 Orthographic camera, located in positive Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.
LeftOrthographic7 Orthographic camera, located in negative X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.
RightOrthographic8 Orthographic camera, located in positive X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.
TopPerspectiveXZ9 Perspective camera, located in positive Y space and targeting down in the center of the 3D model. X dimension vertically, Z dimension horizontally.
TopPerspectiveZX10 Perspective camera, located in positive Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.
UnderPerspectiveXZ11 Perspective camera, located in negative Y space and targeting down in the center of the 3D model. X dimension vertically, Z dimension horizontally.
UnderPerspectiveZX12 Perspective camera, located in negative Y space and targeting down in the center of the 3D model. Z dimension vertically, X dimension horizontally.
FrontPerspective13 Perspective camera, located in negative Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.
BackPerspective14 Perspective camera, located in positive Z space and targeting towards the center of the 3D model. Y dimension vertically, X dimension horizontally.
LeftPerspective15 Perspective camera, located in negative X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.
RightPerspective16 Perspective camera, located in positive X space and targeting towards the center of the 3D model. Y dimension vertically, Z dimension horizontally.
PiePerspective17 Perspective camera for 3D pie.
PieTop1 Orthographic top camera.
See Also